If you wanted to pursue other victories, you'll probably find as much ease there those wonders and great people are useful for something, and they'll probably be beneficial to whichever path you choose to take. A cultural victory should take very little effort. Being able to produce wonders at half price is integral to taking over the world in peace, not to mention the eventual flood of great people. If you couldn't tell by history, the Romans can definitely win a culture war against Greece. Due to the history of Cleopatra and Caesar, the Egyptians and the Romans will go to war with each other far less frequently than normal. To balance this out, their Modern Era bonus is essentially useless - new cities founded in this era will have +1 population. Their Medieval and Industrial Era bonuses for half-price wonders and more great people, respectively, surpass even the Greeks in cultural prowess. Their bonus to build roads at half price is great for expansion, which you'd probably want to do for a little bit.
#CIVILIZATION REVOLUTION 2 PS4 CODE#
Having Code of Laws in itself isn't special since you already start as a republic, but it's good for helping you reach the techs past it faster. The Romans begin with their government set as a republic, as well as the Code of Laws tech. These are basically just aesthetic changes, and any actual stat changes between default units and the civ-specific variations are negligible. Continued abuse of our services will cause your IP address to be blocked indefinitely.Note: Each civilization has special units. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.
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